![]() ![]() Shadwen can use either stealth kills or distraction to move the guards out of the way and let Lily proceed unspotted. The goal on each level is to reach the final door with the coat of arms above them and two levers which need to be operated simultaneously to open them, meaning both Shadwen and Lily need to be present in order to proceed. Story spans some twenty or so levels which vary in design but retain the same dark setting. Tutorial level teaches basic gameplay and how to use surroundings and objects to your advantage and to remain out of sight of ever vigilant king's guards. ![]() While majority of the game the player controls Shadwen, during introductory level Lily is controllable character. This is a stealth game in the most literal way which leaves zero tolerance for direct confrontation of any kind. Shadwen cannot risk Lily alerting anyone about her presence so she takes Lily with her. The way Shadwen, controlled by the player, disposes of that guard will affect Lily and her opinion of Shadwen throughout their time together. It just so happens that Shadwen was passing through on her way to king's castle. The guard who caught her wasn't compassionate enough to let it slide and was about to bring her in front of a king to be passed sentence upon. It all started with Lily, a young girl driven by hunger who found herself stealing a couple of fallen apples. Instead, a determined looking female assassin is ready to smear her blade with blood of the kings.įast forward to earlier that day, letting the players experience Shadwen's journey on a quest to assassinate the king. King is calling out for guards, but none come dashing to his rescue. Castle Wolfenstein is a true pioneer in the now-crowded field of action games, and is a revolutionary game that remains, almost 20 years after its release, eminently playable (with slowdown program, of course).The throne room. There is really nothing I can think of that's bad about the game. SS guards also tend to surprise you, thus adding to the adrenaline rush of escaping. If you are killed or captured, you can either attempt the same castle again, or play a new random one, which could very well be more impossible than the last. One thing that makes Castle Wolfenstein very replayable is the fact that the castle is randomly generated each time you play. ![]() The grenades can burst through (concrete) walls, and it's a lot of fun to time it so that the grenade will hit the unsuspecting SS guard on the other side of the wall. You can also toss grenades at guards and watch the gory effect (or as gory as 2D, 4-color CGA palette can get). You can, for example, hold a Nazi guard at gunpoint to search him for supplies (unfortunately, though, you can't hold the guard as hostage to facilitate your escape- only for a short while). There is a lot of great ideas in the game, many of which are rarely used even in today's crop of 3D-accelerated games. More bullets can be found by searching guards and breaking into supply boxes. You start out with a gun and one 10-bullet clip, given by a fellow prisoner. Of course, graphics alone doesn't necessary make a great game, and Castle Wolfenstein has plenty of action and adrenaline rush. There are even different graphics to depict a dead guard, a dead guard with bullet-proof vest on, and a guard shot dead at his desk. While not Earth-shattering, the graphics are more than adequate, and never gets in the way of the action. ![]() The action is viewed from an overhead perspective, with 2D graphics for the objects and characters (hence its nickname Wolfenstein 2D by Wolf 3D fans). You must escape from their castle, avoiding or killing Nazi guards along the way. As its spiritual ancestor, the game's premise will be familiar to all Wolfenstein 3D: you are an allied soldier who's been taken prisoner by the Nazis. Indeed, Castle Wolfenstein is such a veritable masterpiece that calling it "special" is a huge understatement. And if the 'fragmasters' at id acknowledge the game as their inspiration, then it must be something special, right? Apparently they liked the game so much that id negotiated a deal to reuse the name 'Wolfenstein' for their game. If the name sounds familiar to you, your hunch is correct: this is THE game that inspired id Software's blockbuster Wolfenstein 3D. Undoubtedly one of the best action games ever made, Muse Software's Castle Wolfenstein is a revolutionary action game that spawned a whole new genre. ![]()
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